Games
Elegy |
Fall 2016-Spring 2017 |
Elegy is a 3D exploration based student game with puzzle elements starring Robin, a disabled woman searching for her lost brother in a post-civilized world. In doing so, she finds Pell, a snarky mail robot who acts as her guide throughout a valley with remnants of the world that used to be.
Elegy uses a custom toonshader by Eliza Gibson in Unreal 4.
Roles
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Environment Art
Modeled 3D environment assets based on concepts and real world reference in Maya 2016
Textured assets in Substance Painter 2 and Photoshop to match game style Retopologized and optimized assets and created LODs in TopoGun 2 Set dressed, terrained, and optimized forest environment to meet technical restrictions Collaborated with a team of 8-9 people, including 3 other environment artists |
Production Process
Last updated: March 22, 2017
Hereafter |
Fall 2015-Spring 2016 |
Hereafter is a 3D poetic experience that incorporates survival, exploration, and a sci-fi theme using the HTC-Vive and Unity 5. The player can explore a spaceship as it sits in deep space, allowing them to experience the perks and trials of space travel. The game uses a three act structure that lets the player journey through multiple stages of grief.
Hereafter was the first HTC-Vive student project at DigiPen, started before the HTC-Vive was released to the public. As a student game, our team had no access to documentation or developer forums!
Hereafter was the first HTC-Vive student project at DigiPen, started before the HTC-Vive was released to the public. As a student game, our team had no access to documentation or developer forums!
Roles
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Art Direction, Environment Art
Created concepts for other artists to create 3D environment assets
Supported art production pipe line for 1-2 other artists Modeled 3D environment assets based on concepts in Maya 2016 Textured assets in Photoshop Created and helped implement basic environmental and hand rigs Worked under the tight technical restrictions of the HTC-Vive with no documentation |
Screenshots from Episode Milestone. Credit to multiple artists.
Animation
Woof of State |
Fall 2015-Spring 2016 |
My Junior two semester 3D animated project about a dog president who accidentally hits "The Big Red Button"
Roles
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Solo Artist
Created concepts for full pre-production process
Modeled, textured, and rigged 3D character based on concepts Modeled, textured, lit, and rendered environment in Maya 2015 with Mental Ray Animated into a 30 second short in 4 months |
Over the River |
Fall 2014-Spring 2015 |
A two semester long 2D traditional mock cartoon opener project about a girl who accidentally destroys an elf's house. As punishment, she is magically shrunken down to his size until she can fix her mistake.
Roles
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Storyboard Artist, Animation Direction
Storyboarded and concepted characters during pre-production process
Drew 2D traditional animations Cleaned up and colored 2D traditional animations in ToonBoom Worked on a team with 7-8 artists |